如何在JavaFX中将轴(三轴轴)设置在屏幕上的固定位置?我目前正在开发一个应用,希望在屏幕上的固定位置(即左下角)显示轴(三轴)。我希望轴的旋转应与主要对象同步。缩放和平移操作不应应用于轴。
但是我在屏幕上的特定位置显示轴时遇到一些困难。
我已经使用screenToLocal方法获取场景中的固定位置,但是它仅返回Point2D对象,这对设置3D转换值没有帮助。
您能给我解决这个问题的方法吗?
基于此example的源代码如下:
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.geometry.BoundingBox;
import javafx.geometry.Bounds;
import javafx.geometry.Point2D;
import javafx.geometry.Point3D;
import javafx.scene.DepthTest;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.input.ScrollEvent;
import javafx.scene.paint.Color;
import javafx.scene.paint.Material;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Box;
import javafx.scene.shape.Cylinder;
import javafx.scene.shape.DrawMode;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.Sphere;
import javafx.scene.shape.TriangleMesh;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Transform;
import javafx.scene.transform.Translate;
import javafx.stage.Stage;
public class TrafoTest extends Application {
final Group root = new Group();
Group axis = new Group();
final XformWorld world = new XformWorld();
final PerspectiveCamera camera = new PerspectiveCamera(true);
final XformCamera cameraXform = new XformCamera();
final XformCamera cameraXform2 = new XformCamera();
final XformCamera cameraXform3 = new XformCamera();
private static final double CAMERA_INITIAL_DISTANCE = -1000;
private static final double CAMERA_NEAR_CLIP = 0.1;
private static final double CAMERA_FAR_CLIP = 10000.0;
private static final double MOUSE_SPEED = 1;
private static final double ROTATION_SPEED = 4.0;
private static final double TRACK_SPEED = 0.02;
double mousePosX, mousePosY, mouseOldX, mouseOldY, mouseDeltaX, mouseDeltaY;
double mouseFactorX, mouseFactorY;
Stage stage;
@Override
public void start(Stage primaryStage) {
root.getChildren().add(world);
root.setDepthTest(DepthTest.ENABLE);
buildCamera();
buildBodySystem();
Scene scene = new Scene(root, 800, 600, true);
scene.setFill(Color.GREY);
handleMouse(scene);
this.stage = primaryStage;
primaryStage.setTitle("TrafoTest");
primaryStage.setScene(scene);
primaryStage.show();
scene.setCamera(camera);
mouseFactorX = 180.0 / scene.getWidth();
mouseFactorY = 180.0 / scene.getHeight();
}
private void buildCamera() {
root.getChildren().add(cameraXform);
cameraXform.getChildren().add(cameraXform2);
cameraXform2.getChildren().add(cameraXform3);
cameraXform3.getChildren().add(camera);
camera.setNearClip(CAMERA_NEAR_CLIP);
camera.setFarClip(CAMERA_FAR_CLIP);
camera.setTranslateZ(CAMERA_INITIAL_DISTANCE);
}
private void buildBodySystem() {
PhongMaterial whiteMaterial = new PhongMaterial();
whiteMaterial.setDiffuseColor(Color.WHITE);
whiteMaterial.setSpecularColor(Color.LIGHTBLUE);
Box box = new Box(400, 200, 100);
box.setMaterial(whiteMaterial);
box.setDrawMode(DrawMode.LINE);
PhongMaterial redMaterial = new PhongMaterial();
redMaterial.setDiffuseColor(Color.DARKRED);
redMaterial.setSpecularColor(Color.RED);
Sphere sphere = new Sphere(5);
sphere.setMaterial(redMaterial);
sphere.setTranslateX(200.0);
sphere.setTranslateY(-100.0);
sphere.setTranslateZ(-50.0);
axis = drawReferenceFrame();
world.getChildren().addAll(axis);
world.getChildren().add(box);
world.getChildren().addAll(sphere);
}
private void handleMouse(Scene scene) {
scene.setOnMousePressed((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged((MouseEvent me) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
if (me.isPrimaryButtonDown()) {
cameraXform.ry(mouseDeltaX * 180.0 / scene.getWidth());
cameraXform.rx(-mouseDeltaY * 180.0 / scene.getHeight());
BoundingBox point = (BoundingBox) root.screenToLocal(new BoundingBox(root.getLayoutX()+350, root.getLayoutY()+650, 0, 0,0, 20));
System.out.println(point);
axis.setTranslateX(point.getMinX());
axis.setTranslateY(point.getMinY());
axis.setTranslateZ(point.getMinZ());
} else if (me.isSecondaryButtonDown()) {
cameraXform2.setTx((cameraXform2.t.getX() + (-mouseDeltaX)*MOUSE_SPEED*TRACK_SPEED));
cameraXform2.setTy((cameraXform2.t.getY() + (-mouseDeltaY)*MOUSE_SPEED*TRACK_SPEED));
camera.setTranslateZ(camera.getTranslateZ() + mouseDeltaY);
}
});
scene.setOnScroll(new EventHandler<ScrollEvent>() {
@Override
public void handle(ScrollEvent event) {
double z = cameraXform3.getTranslateZ();
double newZ = z - event.getDeltaY() * MOUSE_SPEED * 0.05;
cameraXform3.setTranslateZ(newZ);
}
});
}
public static void main(String[] args) {
launch(args);
}
private Group drawReferenceFrame(){
Group G1= new Group();
Cylinder CX = new Cylinder(2,25);
Cylinder CY = new Cylinder(2,25);
Cylinder CZ = new Cylinder(2,25);
Sphere S = new Sphere(4);
Material mat =new PhongMaterial(Color.WHITE);
PhongMaterial Xmat = new PhongMaterial();
Xmat.setDiffuseColor(Color.GREEN);
PhongMaterial Ymat = new PhongMaterial();
Ymat.setDiffuseColor(Color.BLUE);
PhongMaterial Zmat = new PhongMaterial();
Zmat.setDiffuseColor(Color.RED);
S.setMaterial(Zmat);
CY.setMaterial(mat);
// CY.setRotationAxis(Rotate.X_AXIS);
// CY.setRotate(90);
CY.setTranslateY(-12.5);
CX.setMaterial(mat);
CX.setTranslateX(15);
CX.setRotationAxis(Rotate.Z_AXIS);
CX.setRotate(90);
CZ.setMaterial(mat);
CZ.setRotationAxis(Rotate.X_AXIS);
CZ.setRotate(90);
CZ.setTranslateZ(-12.5);
G1.getChildren().addAll(CX,CY,CZ,S);
TriangleMesh coneMeshY = createCone(3.5f, 7.5f);
TriangleMesh coneMeshX = createCone(3.5f, 7.5f);
TriangleMesh coneMeshZ = createCone(3.5f, 7.5f);
MeshView yCone = new MeshView(coneMeshY);
MeshView xCone = new MeshView(coneMeshX);
MeshView zCone = new MeshView(coneMeshZ);
yCone.setMaterial(Ymat);
yCone.setTranslateY(-32.5);
yCone.setDrawMode(DrawMode.FILL);
xCone.setMaterial(Xmat);
xCone.setTranslateY(-3.75);
xCone.setRotationAxis(Rotate.Z_AXIS);
xCone.setRotate(90);
xCone.setTranslateX(28.5);
xCone.setDrawMode(DrawMode.FILL);
zCone.setRotationAxis(Rotate.X_AXIS);
zCone.setTranslateY(-3.75);
zCone.setRotate(90);
zCone.setTranslateZ(-28.5);
zCone.setDrawMode(DrawMode.FILL);
zCone.setMaterial(Zmat);
G1.getChildren().addAll(xCone,yCone,zCone);
// G1.setScale(0.45);
return G1;
}
private TriangleMesh createCone( float radius, float height) {
int divisions=500;
TriangleMesh mesh = new TriangleMesh();
mesh.getPoints().addAll(0,0,0);
double segment_angle = 2.0 * Math.PI / divisions;
float x, z;
double angle;
double halfCount = (Math.PI / 2 - Math.PI / (divisions / 2));
for(int i=divisions+1;--i >= 0; ) {
angle = segment_angle * i;
x = (float)(radius * Math.cos(angle - halfCount));
z = (float)(radius * Math.sin(angle - halfCount));
mesh.getPoints().addAll(x,height,z);
}
mesh.getPoints().addAll(0,height,0);
mesh.getTexCoords().addAll(0,0);
for(int i=1;i<=divisions;i++) {
mesh.getFaces().addAll(
0,0,i+1,0,i,0, //COunter clock wise
divisions+2,0,i,0,i+1,0 // Clock wise
);
}
return mesh;
}
}
class XformWorld extends Group {
final Translate t = new Translate(0.0, 0.0, 0.0);
final Rotate rx = new Rotate(0, 0, 0, 0, Rotate.X_AXIS);
final Rotate ry = new Rotate(0, 0, 0, 0, Rotate.Y_AXIS);
final Rotate rz = new Rotate(0, 0, 0, 0, Rotate.Z_AXIS);
public XformWorld() {
super();
this.getTransforms().addAll(t, rx, ry, rz);
}
}
class XformCamera extends Group {
Point3D px = new Point3D(1.0, 0.0, 0.0);
Point3D py = new Point3D(0.0, 1.0, 0.0);
Rotate r;
Transform tx = new Rotate();
Translate t = new Translate();
public XformCamera() {
super();
}
public void rx(double angle) {
r = new Rotate(angle, px);
this.tx = tx.createConcatenation(r);
this.getTransforms().clear();
this.getTransforms().addAll(tx);
}
public void ry(double angle) {
r = new Rotate(angle, py);
this.tx = tx.createConcatenation(r);
this.getTransforms().clear();
this.getTransforms().addAll(tx);
}
public void setTx(double x) {
t.setX(x);
this.getTransforms().clear();
this.getTransforms().addAll(t);
}
public void setTy(double y) {
t.setY(y);
this.getTransforms().clear();
this.getTransforms().addAll(t);
}
}
在上面的代码中,首先我平移了屏幕左下角的轴,但是在旋转了主要对象(即BOX和SPHERE)之后,轴也被平移了。我想绕主要原点旋转轴和主对象。
如果尝试放大(更改相机的Z轴位置),则I轴位置也相对于屏幕发生了变化。
在上述情况下,我想将我的轴显示在屏幕的左下角,并且轴的旋转应与主要对象同步。
参考方案
我希望将轴固定在屏幕的左下角,并且轴应绕其自身原点旋转。
此变化使轴位于原点,将框移动到
P = (size / 2, -size / 2, -size / 2)
相对于轴,然后将摄像机平移到屏幕底部,中心。取消注释对camera.setTranslateX()
的调用以向左平移。移动鼠标会使group
绕轴的原点旋转。按下shift键可绕z旋转,然后使用鼠标滚轮移动相机。
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.input.ScrollEvent;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Box;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
/**
* @see http://stackoverflow.com/a/37734966/230513
* @see http://stackoverflow.com/a/37714700/230513
* @see http://stackoverflow.com/a/37685167/230513
* @see http://stackoverflow.com/a/37370840/230513
*/
public class TriadBox extends Application {
private static final double SIZE = 300;
private final Content content = Content.create(SIZE);
private static final class Content {
private static final double WIDTH = 3;
private final Group group = new Group();
private final Rotate rx = new Rotate(0, Rotate.X_AXIS);
private final Rotate ry = new Rotate(0, Rotate.Y_AXIS);
private final Rotate rz = new Rotate(0, Rotate.Z_AXIS);
private final Box xAxis;
private final Box yAxis;
private final Box zAxis;
private final Box box;
private static Content create(double size) {
Content c = new Content(size);
c.group.getChildren().addAll(c.box, c.xAxis, c.yAxis, c.zAxis);
c.group.getTransforms().addAll(c.rz, c.ry, c.rx);
return c;
}
private Content(double size) {
xAxis = createBox(size * 2, WIDTH, WIDTH);
yAxis = createBox(WIDTH, size * 2, WIDTH);
zAxis = createBox(WIDTH, WIDTH, size * 2);
double edge = 3 * size / 4;
box = new Box(edge, edge, edge);
box.setMaterial(new PhongMaterial(Color.CORAL));
box.setTranslateX(size / 2);
box.setTranslateY(-size / 2);
box.setTranslateZ(-size / 2);
}
private Box createBox(double w, double h, double d) {
Box b = new Box(w, h, d);
b.setMaterial(new PhongMaterial(Color.AQUA));
return b;
}
}
@Override
public void start(Stage primaryStage) throws Exception {
primaryStage.setTitle("JavaFX 3D");
Scene scene = new Scene(content.group, SIZE * 2, SIZE * 2, true);
primaryStage.setScene(scene);
scene.setFill(Color.BLACK);
scene.setOnMouseMoved((final MouseEvent e) -> {
if (e.isShiftDown()) {
content.rz.setAngle(e.getSceneX() * 360 / scene.getWidth());
} else {
content.rx.setAngle(e.getSceneY() * 360 / scene.getHeight());
content.ry.setAngle(e.getSceneX() * 360 / scene.getWidth());
}
});
PerspectiveCamera camera = new PerspectiveCamera(true);
camera.setFarClip(SIZE * 6);
//camera.setTranslateX(SIZE / 2);
camera.setTranslateY(-SIZE / 2);
camera.setTranslateZ(-4.5 * SIZE);
scene.setCamera(camera);
scene.setOnScroll((final ScrollEvent e) -> {
camera.setTranslateZ(camera.getTranslateZ() + e.getDeltaY());
});
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
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